💀 Boss Farm Estimator

PATH OF EXILE · BOSS ECONOMY
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1 Divine chaos
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currency / fragment unique uber nightmare separate entities (own entry + loot) 30% confirmed chance (poewiki) · ~5% estimated ↑850c value varies by roll — price shown is the floor worst avg best 🗺 map/direct access · 🛡 invuln phase(s) #1 ranked by average profit/run, within each category
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Bosses are grouped into three categories — Pinnacle, Uber (opens with 4 fragments), and Nightmare (T17 map bosses) — each ranked separately since their entry cost and loot pool aren't comparable across categories. Use the menu on the left to jump straight to a category or a specific boss, and the ×1/×10/×100 control up top to see totals over multiple runs instead of a single one. A single kill isn't its average — most runs return nothing from the loot pool and you eat the entry cost, occasionally one item hits. Avg. profit/run is the EV across many runs (EV = Σ(chance × price × qty), qty = units per drop, shown as ×N when >1, e.g. stacked currency), bracketed by worst (nothing drops, −entry cost) and best (the single most valuable pool item drops — not the whole pool at once, since some pools can only ever drop one of several items per kill). The normal Searing Exarch and Eater of Worlds invitations can be buffed with "increased quantity of items found" via Eldritch Altars while mapping (their Uber versions can't be), and T17 Nightmare map fragment yield scales hard with map IIQ (confirmed 1-2 fragments/kill at low IIQ up to 3-4 at 400%+, multiple types at once) — set that card's quantity control to match what you're actually running; it scales that card's EV and ranking accordingly. Time/run is editable per boss (defaults: 60s direct-access, 120s if you have to navigate to the boss, 90s unconfirmed) and drives the ≈c/hr rate shown next to it — GGG doesn't publish kill times either, and they're entirely gear/build dependent, so plug in your own. The 🗺/ badge shows whether you spawn straight into the fight or have to reach it first, and 🛡 flags a phase where the boss can't be damaged — hover it for what triggers it. Both are sourced from poewiki/community guides same as drop chances, and some bosses simply don't have a confirmed answer yet (no badge shown rather than a guess). Chances in gold come from poewiki (currently: Eater of Worlds); the ~gray ones are still estimates — GGG doesn't publish official drop rates, so edit the 4 fields of each drop in ENTITIES (name, type, chance, source) to plug in real % as they're confirmed per boss. Each card title links to its poewiki page for verification. Live prices from poe.ninja (~1×/hour). Fragments and most uniques have one fixed price, but some drops (jewels with random affix rolls, corrupted-implicit weapons/armour) list many prices for the same name — the EV always uses the realistic floor, not a lucky-roll outlier: poe.watch's dedicated "Unidentified" price when published (e.g. Watcher's Eye), otherwise the lowest price poe.ninja lists for that name. A ↑850c marker next to a price means it can roll higher once identified — hover it for the ceiling. No price → n/a, excluded from EV, and the link goes to poewiki instead (avoids a 404). An item with a price links to its real detail page on poe.ninja.